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Quality Documentation Most game manuals are as brief as possible without leaving out information critical to playing a game. Only rarely do games provide documentation akin to a standard PC application. Since game-based simulations and models are themselves more application focused than traditional games, it is necessary that the accompanying documentation be likewise skewed. Furthermore, while no one appreciates spelling and proofing errors, these errors tend to be amplified in the academic and scientific circles. Developers may find themselves working with these people when they take on game-based simulation and modeling projects. In addition to basic operating documentation for a simulation and a model, expanded documentation areas might include:
In many cases it is expected that many users will be familiar with the subject matter of the program. However, in cases where a key element of the project is to educate users on the product's subject matter, considerable background and tutorial information on the topic is a major component of the manuals and in-game documentation. next > |