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Quality Documentation

Most game manuals are as brief as possible without leaving out information critical to playing a game. Only rarely do games provide documentation akin to a standard PC application.

Since game-based simulations and models are themselves more application focused than traditional games, it is necessary that the accompanying documentation be likewise skewed. Furthermore, while no one appreciates spelling and proofing errors, these errors tend to be amplified in the academic and scientific circles. Developers may find themselves working with these people when they take on game-based simulation and modeling projects.

In addition to basic operating documentation for a simulation and a model, expanded documentation areas might include:

  • A syllabus and teaching guide for trainers that may utilize the product in a classroom or other learning situation. This might optionally include a test bank, assignment ideas, and tutorial information

  • Complete background on the program's structure and systems for simulation and modeling

  • A strategy or expert playing guide that couples program tips with background information on the topic on which the simulation or model is based

  • A reviewers' guide that steps non-game savvy evaluators (e.g. press, agency heads, etc.) through typical playing session

  • A formal bibliography that details data sources, empirical sources, reading, and further materials that were used in constructing the simulation and model.

In many cases it is expected that many users will be familiar with the subject matter of the program. However, in cases where a key element of the project is to educate users on the product's subject matter, considerable background and tutorial information on the topic is a major component of the manuals and in-game documentation.

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