New Tactics

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New Tactics

Developers will need to play a vital role if game technology, development methods, and game motifs are to become bigger factors in the greater governmental simulation and model building circles. This can also apply to training, education, and non-commercial markets.

Developers need to create software that employs many game principles and techniques and features ideas and practices that are different from games they would otherwise develop. This is because the nature of games becomes more application oriented when in the hands of people using them for purposes other than pure entertainment.

Games must accommodate features such as being able to tailor scoring systems, output variables to printers and spreadsheets, and apply to many different uses, learning opportunities, and overall situations.

We have identified eight design changes and other issues to be considered:

Adapting Talent and Practices Creates the Best Success

Game developers can't assume that what is perfectly acceptable practice in their market is the same for all markets. Many games themselves could benefit from many of the above recommendations. Still, it's important to recognize the key and peculiar needs of what will be a different market than the commercial entertainment market. By paying particular attention to the expanded uses of training, the lower-end features of the wider PC installed base, and the flexibility needs of the greater model and simulation user, community game developers will make the most of their talents.

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