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Game
Goals, Challenges, While developers might feel they lose a lot of control over whatever bias they want to convey in a product, there is a need for the operator or trainer to change these outcomes and goals themselves in many learning opportunities and other simulation situations. Their goal is to fashion a specific situation they want to test, create, or train with. Furthermore, the sheer variance of many types of systems people may simulate outside the entertainment world (e.g. an oil refinery, a refugee camp, a flood emergency) will require flexibility for trainers who might utilize them. Since many products outside the entertainment industry will be applied within a controlled training environment, designers and developers should create systems that defer to the trainers' needs and let them interpret the final outcomes and goals for the player. Traditional rigid scoring, scenario design and goal structures would become recommended scoring systems designs, while the product would allow operators a greater control to initiate play with minor to major changes in that scoring design. next > |