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Flexibility
is the Key
One of the key aspects of games is that a designer has the ability to truly control the premise, the desired outcomes, the variables, and much more to shape what they feel is the perfect game. In fact it's the ability to balance many disparate elements that can provide for the optimum playability of a game title. With games meant for audiences outside the commercial market, there is a tendency to need more flexibility to change and recalibrate a game's initial play balance and other features. This is primarily because users of simulations and models outside of the entertainment industry may want to stress or skew them in many different ways. Thus we recommend that games developed for government, educational and other non-entertainment needs focus on providing as much flexibility to their designs and operations as possible. While it's important to ship what a developer feels is the optimum configuration of the product initially, the more a game can be modified, changed, and new outputs created, the better. Fortunately, within the industry itself there is a rise in game engines and games that allow for extensive modification. If developers can carry that premise over to their core simulation and model building, the results will be welcomed. next > |