Serious Games: Improving Public Policy through Game-Based
Learning and Simulation

Topics

Foresight and Governance Project
Woodrow Wilson International Center for Scholars
Publication 2002-1

In today's public policy environment, computer simulations have become important modern-age tools used to affect the policy debate and implementation process in a variety of areas. Whether they run on supercomputers in the national labs or use off-the-shelf statistical packages and spreadsheets, complex models and simulations are critical in helping scientists, policymakers, and others forecast, examine, and educate people concerning the potential outcomes and effects of public policy.

Given the importance of these models and simulations, it is critical to examine if they are being built as accurately and effectively as possible and whether the models are reaching the widest possible audience. This paper, written by a leading web-technology firm, examines the promise of game-based simulation as applied to public policy.

Executive Summary

About the Author

Game Development Resource Guide


 

Please send us your feedback



Return to Foresight and Governance