A New Era

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New Tactics
To create a new era of crossover products and cooperation between commercial game developers and the greater communities of simulation and model developers, a new era of cooperation and efforts to build hybrid products needs to take place. As stated, some of this is happening already by groups motivated enough on their own to seek working together. However, with better understanding of how such projects can, or have been done, and the results they've had, more can happen.

To help start this education process, potential contractors need to understand the game development process, developers need a better idea of the changes to their traditional designs and processes that would be helpful, and everyone needs to understand how projects like this end up working.

Understanding the Game Development Process
One major burden on the growth of gaming in non-entertainment training and simulation situations is that many organizations have little experience with the game development process. This includes not only moving a project through the engineering process, but also making key design and structural decisions that turn actual simulations and models into playable games. Also, from the outset there is limited understanding of how to properly initiate and find a capable development team and how to work with them once they have been recruited. The process of designing game software is unique because, unlike many other forms of software development, it requires strong interactive skills not found in every software developer. This factor places even more importance on the recruiting process.

Many of the basics can be described in a short primer:

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