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Online
Multiplayer Gaming When it comes to massive amounts of simultaneous online users, game developers are truly at the cutting edge. Dealing with the backend management of servers, latency issues (the time it takes one piece of information to transmit between two points on the Internet) and the overall speed of dialup modems, game developers have been forced to ingeniously tweak network code to enable cutting-edge online games like Quake, Everquest and Ultima Online. Massive multiplayer online gaming is expensive to undertake so most projects won't move in that direction. But as more and more simulations and models find advantages in enabling online play and interaction between users, the most experienced pool of developers and programmers for such applications will come from a game development background. next > |